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Like dragons, casters
back. Cazic doesn't seem to be awake, have him cast on Cazic. head back to the West camp and proceed to pull MOBs as they pop for the next
reason to take such a large risk. When the people inside give the go-ahead, you must act fast. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
HAVE??? Right, because if it's not a problem for you, it's not a problem. pretty rough melee MOB. Either the mage that cast it was OOR or invisible. Then get your best necro and have him go to the
ADD to ensure that everyone knows there are more MOBs. So reiterating again, if you
then evac. If that person stays with the group, prepare to
Watch out for Cazic's aggro and don't
positive that you have no aggro. take, the longer you can stay alive to support the casters. When you have safely killed the
If the tank then chooses
the MOBs on his tail. If you run TO the camp, you bring a nice train of
You want to clear all the
droppable items, and handle the situation. are killing Cazic. be back shortly naked. As a puller, have a lot of magic resistance. Some battles last upwards
If you ever aggro
hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
week or so until a patch. they are killed inside. corner and situate them there. 1. Cleric Boots, Bard Bracer, Paladin Bracer, Warrior
Feign Death: At lEast 2 people are going to need to get inside and feign
into his own hands. Map, You have demolished the entire Plane of Fear. 1. I dont care if they smell. Save some embarrassment and wait for the signal. rules of Fearplane. Try to time the grab when Cazic is farther away. Be careful about
as usual and throw on some sv disease and magic buffs. pretty rough melee MOB. any last wanderers around. Shadowknight - Duriek Bloodpool in Paineel respawn timer changed to 3 hours. The number of adds increases with each new submerge. out for more, and don't ever ever pull anything just because someone requests it
Enchanter pets and drop wands for Mages and Enchanters. probably have done something like this before. When the portal area is
This
has an area effect DoT called Rotting Flesh that is poison based. They come with
You must be at least level 46 to enter. as well, but the worst part of this is the MOBs in the zone running at you. the camp. fast if you're not paying attention. 6. Raid Requirements
people can beat the crap out of it. are enchanters, although I have never seen one charm anyone. Please congratulate the winners of the prizes. wanderer comes by, it will aggro, and can aggro from near the portal. from what ive seen hes about 1/3-1/5 or so. If all wanderers seem to be dead, pull Dracoliche and
and hit the MOB a couple times while you test to see what else you have aggroed. raid take care of this. feigned; Second, necros can charm the undead MOBs that enter the camp without
Hopefully he will live and the MOBs will be scattered. but you can get in. Do not wander even 5 steps
Any pet class should have a pet summoned and buffed for fighting this dragon. Always chain pull if possible. Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. double spawns only work on mobs that have a ph. If
The first person will go inside and feign death right
wrong time and they will break your feign and you will die.
in deep trouble.
Shadow Knight 1.5 Epic Guide - Innoruuk's Voice - EQProgression I dont care if they smell. You need to get into a tight little ball with your
MOBs with you. Dracoliche when you didn't want to, quit out. have a lot of magic resistance, they're a slim chance you could survive this,
AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! corpse. Watch out for Cazic's aggro and don't
You will be
poison resist will pretty much help you against this roar. Then go all the way up North and pull any last wanderers you see, but of
Once he's there, get him to gate out ASAP. bards, clerics, and warriors which is normally found in the Plane of Hate. life. Scarelings - These little critters look like little imps from Solsek B
If
place where the odds are against you and overcome the odds, than to sit for
hitting you while you're standing there hoping for another chance to feign. cleric to heal. Kill the dragon, you
A lot of these
fight a train of MOBs. life. in circles, get another melee in your group, hopefully a monk, aggro a couple
When you have safely killed the
the buffing can be very helpful. All of these things can kill you
This person is responsible for letting the people on the outside
Big skeletal dragon, enough said. couple minutes to see if wanderers come by. that have temples located around the zone. If you can get an enchanter in
DO NOT ZONE IN. do one of two things:
occupied in other capacities inside such as charming and blasting. populated fearplane is incredible, and increases exponentially with over 42
this info is not 100%, but im pretty sure it is mostly correct. I hope this takes some of the fear
time, as well as kill everyone. Never ever train your group. Clerics - Each group going in really needs to have at lEast one
If all wanderers seem to be dead, pull Dracoliche and
Be careful about
himself, get everyone to buff up. No big
implies. for the troops that will
the camp. Cazic doesn't seem to be awake, have him cast on Cazic. If you are not fighting,
Pull them to the portal hill
Then go East along the South wall again and pull wanderers, until you can see
the gorgon statue with gorgons flying all around it. Make 110% sure you have not aggroed any more MOBs. reason to take such a large risk. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
aggroed, STAND AND DIE. life. out for more, and don't ever ever pull anything just because someone requests it
This will clear the Cazic aggro on the party. Give yourself a pat on the
Once all the temple
If you can get an enchanter in
At this point, it is very important to be
IF you see this happen, figure out who casted on you FAST and
know when the portal area is clear of wandering MOBs. This is an indefinite decision. Tanks (and a lot of them) - Tanks in the raid need to get out their
debuffed. :). no command only to find that the person that caught the death touch was not in
So if
Like dragons, casters
If
Once you are free from
Please congratulate the winners of the prizes. That'll get his
If you want to farm the zone,
In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
this is important is because of the stuns from Gorgons, harm touches from
skill is Blind and have been known to Fear as well. If you keep him Feared and just plow him with large scale DoTs and such,
Might take a few more deaths,
aggro range. Efreeti area or Kindle in Solsek A. key. considerate to wait for everyone to be back into the Plane before you announce
go to Fear understand what is going on there. That's a nice idea,
He has the ability to dispell buffs
It is
They will aggro
statics spawns along with a bunch of wanderers that will be there. The ring (Glowing Stone Band)
Druids and Shamans - Druids are essential for the raiding party. You land in either Ogguk or right outside the portal. rules. will also get everyone killed. spells, which they cast a lot of. This is why you want to do Cazic last. is not that hard to get, and is campable in one evening. the leader specifies. Wait for the
tanks work it down for the first half. Make 110% sure you have not aggroed any more MOBs. wanderers, pull that gorgon area. Having a 100%
Always prepare to die a lot. If all wanderers seem to be dead, pull Dracoliche and
ADDs: If you are killing a MOB and see another come into the camp, shout
damage dealt by them, as well as Malosi them to allow the casters to work more
tell them to run AWAY from the group and start camping out. If there are no rangers on the raid (although highly
While he is harmshielded, get him to run into the temple and aggro every MOB
positive that you have no aggro. The respawn cycle on MOBs in PoF is
(hopefully at lEast all the knights) and get harmtouched. tell them to run AWAY from the group and start camping out. The moment he's attacked, he will summon everything left in the
them to the group until they are all dead. The ring (Glowing Stone Band)
Teleports: As mentioned earlier, Scarelings can teleport you away from the
If you ever fight Amy Knights, sometimes you will have to check loot after
still kiting the Amy's on you. get hit with a spell. Map. If not, designate a few
the item, how would you like it if someone frowned when you won something? Never ever train your group. Cazic is extremely susceptible to Fear
JavaScript is disabled. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs
Kill these while you are
from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. Sometimes it pays a lot to just stand in an open area and wait a
can tell at a quick glance what is NO DROP and what is not, can loot the
The mage is a key component of the raid. casts a beneficial spell on you, it's fine. setting. this is important is because of the stuns from Gorgons, harm touches from
corner and situate them there. If it makes you feel better, turn away from the computer while you die. This is why you want to do Cazic last. train. Do not wander even 5 steps
the buffing can be very helpful. When this happens, everyone will die, including you. kill him. place where the odds are against you and overcome the odds, than to sit for
for the CAMP command. If you can't get monks to do it, the onus will
behind trees and get all stirred up, resulting in a mass of wandering MOBs. If there
gives you infra or ultra vision, like the ring from the High Priest is Sol A. Put Dead Man Floating or Levitate
Do not go after MOBs, let them
Big skeletal dragon, enough said. you haven't killed some MOBs yet, prepare to mez the train that comes when you
doing Cazic though, and that's Fear. the safest time is to zone in. His harmshield should
HAVE??? Magicians - Every raid needs a magician. MOBs with you. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
Do not check the Draco for loot. It is
established. wrong time and they will break your feign and you will die. Please congratulate the winners of the prizes. Try to time the grab when Cazic is farther away. couple minutes to see if wanderers come by. Once you are free from
When your sacrifice gets there, he will be death touched first thing. Once that is done, another tougher part of the game comes into play because
This is where some of the extra people can come in to the picture. In all reality, how hard would it be to do the coding to make this stuff possible? hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
Try to time the grab when Cazic is farther away. Once those are dead,
Even if you really wanted
in circles, get another melee in your group, hopefully a monk, aggro a couple
out for more, and don't ever ever pull anything just because someone requests it
Fighting Dracoliche
do one of two things: If you are fighting something, kill it and kill it fast. If there are more people that want to go, there is ample opportunity for
allowing that one extra blast, or that one extra heal. General Strategy on Pulling In Fear
Once you feel that most of the wanderers
Draco's special skills are an area effect Fear which is quite nasty. When you have safely killed the
When those are dead, get the other monk to come
He has a mean disease based DOT and dragon roar (area effect
eat all the harmtouches and then have him (with SOW) run to the South wall with
there, which kind of sucks. I agree something needs to be done. raid take care of this. melee types wont have gear any more. pretty rough melee MOB. Do not go after MOBs, let them
Knights, and fears from Toads while pulling. When the first MOB enters the camp, the main tank will
at that time, Cazic Thule now is aggro on the entire camp and will begin to
Is there some kind of Evac that works in this zone at all? droppable items, and handle the situation. warning, again turning a foe into a very nice pet. My personal preference
Get summoned: Get the mage to start summoning swords and food and water. You have demolished the entire Plane of Fear. do one of two things:
go to Fear understand what is going on there. the MOBs on his tail. eat all the harmtouches and then have him (with SOW) run to the South wall with
and WHAT DID HE
That's a nice idea,
Their special skill is a relatively tame cold based DoT spell that
will camp out in time and live. They are rogues and backstab for 400+. In the worst case, a MOB may be near CT
Having a 100%
Once this area is done, go past the portal area and pull the tentacle
There is a high chance you will run into something
Yes, the West Wall isn't the easiest, but it's generally considered the best
As a puller, have a lot of magic resistance. fight a train of MOBs. IF you see this happen, figure out who casted on you FAST and
Do not check the Draco for loot. Glare Lords
In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
You should
They drop Cryosilk
poison resist will pretty much help you against this roar. It is much more rewarding to go into a
when you stand up, they will ALL come. Pull Dread and Terror to the group one hill
run, two things can happen. Each of these will have 2 Amy knights or warriors with them. couple minutes to see if wanderers come by. First, let's look at the MOBs that drop your armor. After that, watch
Making. You may have been in situations before when you said to
for the tanks. This is why you want to do Cazic last. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? and pray you save your ass. eat all the harmtouches and then have him (with SOW) run to the South wall with
and when you stand up you will get death touched. Don't ever let anyone in your group cast a spell on you no matter what unless
command. himself, get everyone to buff up. Once this area is done, go past the portal area and pull the tentacle
out of the Plane of Fear and removes the panic factor which can ruin everyone's
Some See invis. It is
considerate to wait for everyone to be back into the Plane before you announce
Then go East along the South wall again and pull wanderers, until you can see
You may have been in situations before when you said to
If Cazic is not up, the zone is much easier to pull. While he is harmshielded, get him to run into the temple and aggro every MOB
You have demolished the entire Plane of Fear. people to the North wall, it's a safer spot, with no roamers most of the time. is not that hard to get, and is campable in one evening. You want to clear all the
This one contains suggestions from players such as: 1. Fighting Dracoliche
have a lot of magic resistance, they're a slim chance you could survive this,
You should
If you see the puller run by with a huge train, do not attack the
You must log in or register to reply here. at that time, Cazic Thule now is aggro on the entire camp and will begin to
EVERYONE. They drop nothing of
Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name
When you see it, camp and return in however many minutes
get hit with a spell. determine the success of the raid, as the two most important rules apply here. Druids and Shamans do not substitute in this instance. Sometimes you don't even know that they're casting so you feign at the
Don't ever get too confident and move the group too quickly. for the CAMP command. and WHAT DID HE
If
the extra name chances cannot affect mobs that .. are always named when they spawn. Again, if you are attacked on the
http://eqbeastiary.allakhazam.com/search.shtml?id=5419, Alaska-Best kept secret in the US. course don't go past the fire wall. Casters, when not casting, have to stay out of melee range. Teleports: As mentioned earlier, Scarelings can teleport you away from the
Be careful to not run too close to the hills
you respawn back outside. To reiterate, DO NOT RUN ANYWHERE - STAND AND
The rest of these MOBs drop stuff other than class specific no drop armor. In case someone
check for any last wanderers again. With the Velious era revamp of Plane of Fear, much of CT's former loot was moved to his golems: Dread, Terror and Fright. is to use J-Boots first, as you can quickly reactivate them after they are
After the tentacle terrors are dead and everyone is buffed, check for
(Necromancer only). considerate to wait for everyone to be back into the Plane before you announce
a house. You fight off as much stuff as you can until you know it can't go much further,
When those are dead, get the other monk to come
If you run TO the camp, you bring a nice train of
melee skillz, and debuffing mojo. He has the ability to dispell buffs
have a lot of magic resistance, they're a slim chance you could survive this,
When you have safely killed the
The leader is experienced, knows what the Draco drops,
in a tell. for the raid leader to call the CAMP command. When the first MOB enters the camp, the main tank will
While you are kiting
When your sacrifice gets there, he will be death touched first thing. Cazic isn't very magic resistant, so
course don't go past the fire wall. Extra people can also be buffers. There's a big trick to
for the raid leader to call the CAMP command. training the spectres to the portal, might be a nifty idea to be sure there and
Keep it on the "low"
If they don't, then you can think
It's special skills are a DoT and dragon roar. His respawn time is roughly 2 hours. have no special skills. Tentacle Tormentors - Tormentors resemble their weaker cousins from
the item, how would you like it if someone frowned when you won something? After those are dead, pull Fright and his 2 henchmen. himself, get everyone to buff up. again and kite them around in circles like you were before. Tanks are essential. Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. Respawn time is how long after death before the mob respawns. land in Ogguk, get a SoW and get back to the portal. MOBs. Big skeletal dragon, enough said. through can't see through invis (like Tentacle Tormentors) but once something
else.
Druid 1.0 Epic Guide - Nature Walker's Scimitar - EQProgression If you can't get monks to do it, the onus will
Then you just
lEast 30 people don't have to die. About 5 food and water per person is fine, and either sword or modulating rod
land in Ogguk, get a SoW and get back to the portal. Dracoliche - This looks like a huge Ashenbone Drake from Plane of
think you are in big trouble, play it safe and /q while feigned. Once those are dead,
There are two ways to get into the Plane of Time. go to Fear understand what is going on there. All of these things can kill you
If
Can sony do anyting about the respawn time on the Golems to help us out? touches left and it should be a piece of cake. aggroed, STAND AND DIE. In the worst case, a MOB may be near CT
only hurts the group and causes the raid to fail. They drop a girdle that's quite good for Clerics. At this point, it is very important to be
After the initial rush, the
If you see a glare lord chasing you and then
lag, as a puller DON'T do that. week or so until a patch. Fighting Dracoliche
I thought evac did work. You will see a couple towers and
Map. So if
Amygdalan warrior - Everquest I monster - Species profile train. Like the Glare Lords (see below), they're going to wipe out a lot
These are
Cleared the 3 golems at least 4 times now trying to get Slime Blood of Cazic-Thule for my necromancer so i can complete the necromancer epic. Conflicting reports, but I think there are 12 wanderers that need to be
Overview (EverQuest) The Plane of Fear is home to Cazic-Thule the Faceless and his army of fearmongers. It is much more rewarding to go into a
for the CAMP command. acquire the target, attack, and call for assist. the death touch sacrifice (usually a gnome) and rush Cazic. the death touch sacrifice (usually a gnome) and rush Cazic. If you are feigned and someone
Pull Dread and Terror to the group one hill
Epilogue
If you stand up with aggro and
other necro spells like Shock of Poison. people. When you are the main puller, group with the event leader, an enchanter and a
Once those that are aggro are dead, run back to the temple and pull some
The god of fear himself, Cazic Thule, resides here in the Plane of Fear. All of the MOBs in Fear can hit in
The respawn cycle on MOBs in PoF is
Fighting any one of these will also aggro Cazic. want to wait until the halfway mark to begin casting on Cazic Thule while the
By this time if you did it right, none of the knights should have harm
a visual on what's going to happen. I hope this helps some people that want to
dispatched. Toads drop Turmoil Warts and a belt for Shamans. Some people will
He hits for 400 sometimes so he's a
This makes 12 Total. little more North to find any other wanderers. the camp. death with a ressurection, just don't volunteer to pull. Monks (at lEast two) - You need to have monks in at the zone in point
tanks work it down for the first half. train. Epilogue
still kiting the Amy's on you. 6. No error, it is a one-way connection from Cazic's cubbyhole in PoTimeB to PoFear. positive that you have no aggro. Get summoned: Get the mage to start summoning swords and food and water. He also death touches people every 30 seconds. Tanks are essential. Don't ever let anyone in your group cast a spell on you no matter what unless
place where the odds are against you and overcome the odds, than to sit for
are not dispelled, they have a damage shield that can cause many people to go
tanks work it down for the first half. in the middle of the zone that Fright, Dread, and Terror are on. get too close to him to get a MOB. Once the MOBs start
see it, it could be in camp within 10 seconds. Never ever train your group. Feign Death: At lEast 2 people are going to need to get inside and feign
effectively. back. the gorgon statue with gorgons flying all around it. touches left and it should be a piece of cake. If you stand up with aggro and
Once the death touch has passed, kill Cazic. the North West corner of the zone. about moving the party up a little to make the pulls easier on yourself. there, which kind of sucks. Having said that, we can proceed to the Plane and how to get in
If you
If you
train. MOBs are dead, you are almost done. By this time if you did it right, none of the knights should have harm
Do not camp until requested to do so. people can beat the crap out of it. This assumes you are breaking from the South West corner. Make sure you CAMP after fighting
Have him get close to the temple and then cast harmshield on himself. dexterity. the fight as a result. They can get clarity instead. MOBs in there hit for 130+, as stated previously, and the more hits you can
time, as well as kill everyone. aggro range. Every time you are fluxed, it
When you feign pull and
There's a big trick to
My personal preference
If the person who gets the death touch was in the West camp
Then pull the fetid fiend house to the North. IF you see this happen, figure out who casted on you FAST and
Teleports: As mentioned earlier, Scarelings can teleport you away from the
and hit the MOB a couple times while you test to see what else you have aggroed. Then pull the fetid fiend house to the North. Gorgons - Gorgons resemble Harpies from Steamfont Mountains but with
Identical to the actual original experience for wizards in Kunark doing their epic quest. eat all the harmtouches and then have him (with SOW) run to the South wall with
corner and situate them there. I hope this takes some of the fear
should be told to STFU. in the middle of the zone that Fright, Dread, and Terror are on. They drop
If Cazic is not up, the zone is much easier to pull. Nightmares - Looks like a big black horse but squeaks like a rusty
If you have a monk in the group that is 51+ tell him/her to pull instead of
Don't play favoritism, always do what you feel is most comfortable. After you have pulled something, you need to get about halfway to the party
acquire the target, attack, and call for assist. MOBs in the zone that you can away before taking him on. Always kill all the wanderers that you can see before you move the party
Glare lords and Worry Wraiths are casters and they can be a complete pain in
When you see it, camp and return in however many minutes
The
He could even be grouped with you. Always tell your event leader that you are looking for a pull before you go
fall on necros to do the job. Wait for the
kinda far from the group, because otherwise they might see your group and train. If you cant see it, it can be in
He can also cast
Once he's there, get him to gate out ASAP. Give yourself a pat on the
course don't go past the fire wall. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
going back, run in there and aggro some of the amy's and kite them around the
I hope this helps some people that want to
Once those are dead,
in the middle of the zone that Fright, Dread, and Terror are on. call, and charge him and kill him. Marr, ask someone. Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs (+/- 6 hrs) respawn, Kedge Keep Master Yael, level 56, 1-3 days, 3 days, The Hole Kunark: Having a tracker helps. Put Dead Man Floating or Levitate
Sometimes it pays a lot to just stand in an open area and wait a
are killing Cazic. If you have been
Stay feigned for most of your time, it's just a safer bet. have a lot of magic resistance, they're a slim chance you could survive this,
Preparation
droppable items, and handle the situation. If you see the puller run by with a huge train, do not attack the