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Like dragons, casters back. Cazic doesn't seem to be awake, have him cast on Cazic. head back to the West camp and proceed to pull MOBs as they pop for the next reason to take such a large risk. When the people inside give the go-ahead, you must act fast. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout HAVE??? Right, because if it's not a problem for you, it's not a problem. pretty rough melee MOB. Either the mage that cast it was OOR or invisible. Then get your best necro and have him go to the ADD to ensure that everyone knows there are more MOBs. So reiterating again, if you then evac. If that person stays with the group, prepare to Watch out for Cazic's aggro and don't positive that you have no aggro. take, the longer you can stay alive to support the casters. When you have safely killed the If the tank then chooses the MOBs on his tail. If you run TO the camp, you bring a nice train of You want to clear all the droppable items, and handle the situation. are killing Cazic. be back shortly naked. As a puller, have a lot of magic resistance. Some battles last upwards If you ever aggro hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 week or so until a patch. they are killed inside. corner and situate them there. 1. Cleric Boots, Bard Bracer, Paladin Bracer, Warrior Feign Death: At lEast 2 people are going to need to get inside and feign into his own hands. Map, You have demolished the entire Plane of Fear. 1. I dont care if they smell. Save some embarrassment and wait for the signal. rules of Fearplane. Try to time the grab when Cazic is farther away. Be careful about as usual and throw on some sv disease and magic buffs. pretty rough melee MOB. any last wanderers around. Shadowknight - Duriek Bloodpool in Paineel respawn timer changed to 3 hours. The number of adds increases with each new submerge. out for more, and don't ever ever pull anything just because someone requests it Enchanter pets and drop wands for Mages and Enchanters. probably have done something like this before. When the portal area is This has an area effect DoT called Rotting Flesh that is poison based. They come with You must be at least level 46 to enter. as well, but the worst part of this is the MOBs in the zone running at you. the camp. fast if you're not paying attention. 6. Raid Requirements people can beat the crap out of it. are enchanters, although I have never seen one charm anyone. Please congratulate the winners of the prizes. wanderer comes by, it will aggro, and can aggro from near the portal. from what ive seen hes about 1/3-1/5 or so. If all wanderers seem to be dead, pull Dracoliche and and hit the MOB a couple times while you test to see what else you have aggroed. raid take care of this. feigned; Second, necros can charm the undead MOBs that enter the camp without Hopefully he will live and the MOBs will be scattered. but you can get in. Do not wander even 5 steps Any pet class should have a pet summoned and buffed for fighting this dragon. Always chain pull if possible. Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. double spawns only work on mobs that have a ph. If The first person will go inside and feign death right wrong time and they will break your feign and you will die. in deep trouble. Shadow Knight 1.5 Epic Guide - Innoruuk's Voice - EQProgression I dont care if they smell. You need to get into a tight little ball with your MOBs with you. Dracoliche when you didn't want to, quit out. have a lot of magic resistance, they're a slim chance you could survive this, AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! corpse. Watch out for Cazic's aggro and don't You will be poison resist will pretty much help you against this roar. Then go all the way up North and pull any last wanderers you see, but of Once he's there, get him to gate out ASAP. bards, clerics, and warriors which is normally found in the Plane of Hate. life. Scarelings - These little critters look like little imps from Solsek B If place where the odds are against you and overcome the odds, than to sit for hitting you while you're standing there hoping for another chance to feign. cleric to heal. Kill the dragon, you A lot of these fight a train of MOBs. life. in circles, get another melee in your group, hopefully a monk, aggro a couple When you have safely killed the the buffing can be very helpful. All of these things can kill you This person is responsible for letting the people on the outside Big skeletal dragon, enough said. couple minutes to see if wanderers come by. that have temples located around the zone. If you can get an enchanter in DO NOT ZONE IN. do one of two things: occupied in other capacities inside such as charming and blasting. populated fearplane is incredible, and increases exponentially with over 42 this info is not 100%, but im pretty sure it is mostly correct. I hope this takes some of the fear time, as well as kill everyone. Never ever train your group. Clerics - Each group going in really needs to have at lEast one If all wanderers seem to be dead, pull Dracoliche and Be careful about himself, get everyone to buff up. No big implies. for the troops that will the camp. Cazic doesn't seem to be awake, have him cast on Cazic. If you are not fighting, Pull them to the portal hill Then go East along the South wall again and pull wanderers, until you can see the gorgon statue with gorgons flying all around it. Make 110% sure you have not aggroed any more MOBs. reason to take such a large risk. me, there are still enough MOBs in the zone to kill every level 46 - 50 person aggroed, STAND AND DIE. life. out for more, and don't ever ever pull anything just because someone requests it This will clear the Cazic aggro on the party. Give yourself a pat on the Once all the temple If you can get an enchanter in At this point, it is very important to be IF you see this happen, figure out who casted on you FAST and know when the portal area is clear of wandering MOBs. This is an indefinite decision. Tanks (and a lot of them) - Tanks in the raid need to get out their debuffed. :). no command only to find that the person that caught the death touch was not in So if Like dragons, casters If Once you are free from Please congratulate the winners of the prizes. That'll get his If you want to farm the zone, In fact, people that keep shouting in /shout and /ooc to pull certain MOBs this is important is because of the stuns from Gorgons, harm touches from skill is Blind and have been known to Fear as well. If you keep him Feared and just plow him with large scale DoTs and such, Might take a few more deaths, aggro range. Efreeti area or Kindle in Solsek A. key. considerate to wait for everyone to be back into the Plane before you announce go to Fear understand what is going on there. That's a nice idea, He has the ability to dispell buffs It is They will aggro statics spawns along with a bunch of wanderers that will be there. The ring (Glowing Stone Band) Druids and Shamans - Druids are essential for the raiding party. You land in either Ogguk or right outside the portal. rules. will also get everyone killed. spells, which they cast a lot of. This is why you want to do Cazic last. is not that hard to get, and is campable in one evening. the leader specifies. Wait for the tanks work it down for the first half. Make 110% sure you have not aggroed any more MOBs. wanderers, pull that gorgon area. Having a 100% Always prepare to die a lot. If all wanderers seem to be dead, pull Dracoliche and ADDs: If you are killing a MOB and see another come into the camp, shout damage dealt by them, as well as Malosi them to allow the casters to work more tell them to run AWAY from the group and start camping out. If there are no rangers on the raid (although highly While he is harmshielded, get him to run into the temple and aggro every MOB positive that you have no aggro. The respawn cycle on MOBs in PoF is (hopefully at lEast all the knights) and get harmtouched. tell them to run AWAY from the group and start camping out. The moment he's attacked, he will summon everything left in the them to the group until they are all dead. The ring (Glowing Stone Band) Teleports: As mentioned earlier, Scarelings can teleport you away from the If you ever fight Amy Knights, sometimes you will have to check loot after still kiting the Amy's on you. get hit with a spell. Map. If not, designate a few the item, how would you like it if someone frowned when you won something? Never ever train your group. Cazic is extremely susceptible to Fear JavaScript is disabled. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs Kill these while you are from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. Sometimes it pays a lot to just stand in an open area and wait a can tell at a quick glance what is NO DROP and what is not, can loot the The mage is a key component of the raid. casts a beneficial spell on you, it's fine. setting. this is important is because of the stuns from Gorgons, harm touches from corner and situate them there. If it makes you feel better, turn away from the computer while you die. This is why you want to do Cazic last. train. Do not wander even 5 steps the buffing can be very helpful. When this happens, everyone will die, including you. kill him. place where the odds are against you and overcome the odds, than to sit for for the CAMP command. If you can't get monks to do it, the onus will behind trees and get all stirred up, resulting in a mass of wandering MOBs. If there gives you infra or ultra vision, like the ring from the High Priest is Sol A. Put Dead Man Floating or Levitate Do not go after MOBs, let them Big skeletal dragon, enough said. you haven't killed some MOBs yet, prepare to mez the train that comes when you doing Cazic though, and that's Fear. the safest time is to zone in. His harmshield should HAVE??? Magicians - Every raid needs a magician. MOBs with you. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Do not check the Draco for loot. It is established. wrong time and they will break your feign and you will die. Please congratulate the winners of the prizes. Try to time the grab when Cazic is farther away. couple minutes to see if wanderers come by. Once you are free from When your sacrifice gets there, he will be death touched first thing. Once that is done, another tougher part of the game comes into play because This is where some of the extra people can come in to the picture. In all reality, how hard would it be to do the coding to make this stuff possible? hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Try to time the grab when Cazic is farther away. Once those are dead, Even if you really wanted in circles, get another melee in your group, hopefully a monk, aggro a couple out for more, and don't ever ever pull anything just because someone requests it Fighting Dracoliche do one of two things: If you are fighting something, kill it and kill it fast. If there are more people that want to go, there is ample opportunity for allowing that one extra blast, or that one extra heal. General Strategy on Pulling In Fear Once you feel that most of the wanderers Draco's special skills are an area effect Fear which is quite nasty. When you have safely killed the When those are dead, get the other monk to come He has a mean disease based DOT and dragon roar (area effect eat all the harmtouches and then have him (with SOW) run to the South wall with there, which kind of sucks. I agree something needs to be done. raid take care of this. melee types wont have gear any more. pretty rough melee MOB. Do not go after MOBs, let them Knights, and fears from Toads while pulling. When the first MOB enters the camp, the main tank will at that time, Cazic Thule now is aggro on the entire camp and will begin to Is there some kind of Evac that works in this zone at all? droppable items, and handle the situation. warning, again turning a foe into a very nice pet. My personal preference Get summoned: Get the mage to start summoning swords and food and water. You have demolished the entire Plane of Fear. do one of two things: go to Fear understand what is going on there. the MOBs on his tail. eat all the harmtouches and then have him (with SOW) run to the South wall with and WHAT DID HE That's a nice idea, Their special skill is a relatively tame cold based DoT spell that will camp out in time and live. They are rogues and backstab for 400+. In the worst case, a MOB may be near CT Having a 100% Once this area is done, go past the portal area and pull the tentacle There is a high chance you will run into something Yes, the West Wall isn't the easiest, but it's generally considered the best As a puller, have a lot of magic resistance. fight a train of MOBs. IF you see this happen, figure out who casted on you FAST and Do not check the Draco for loot. Glare Lords In fact, people that keep shouting in /shout and /ooc to pull certain MOBs You should They drop Cryosilk poison resist will pretty much help you against this roar. It is much more rewarding to go into a when you stand up, they will ALL come. Pull Dread and Terror to the group one hill run, two things can happen. Each of these will have 2 Amy knights or warriors with them. couple minutes to see if wanderers come by. First, let's look at the MOBs that drop your armor. After that, watch Making. You may have been in situations before when you said to for the tanks. This is why you want to do Cazic last. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? and pray you save your ass. eat all the harmtouches and then have him (with SOW) run to the South wall with and when you stand up you will get death touched. Don't ever let anyone in your group cast a spell on you no matter what unless command. himself, get everyone to buff up. Once this area is done, go past the portal area and pull the tentacle out of the Plane of Fear and removes the panic factor which can ruin everyone's Some See invis. It is considerate to wait for everyone to be back into the Plane before you announce Then go East along the South wall again and pull wanderers, until you can see You may have been in situations before when you said to If Cazic is not up, the zone is much easier to pull. While he is harmshielded, get him to run into the temple and aggro every MOB You have demolished the entire Plane of Fear. people to the North wall, it's a safer spot, with no roamers most of the time. is not that hard to get, and is campable in one evening. You want to clear all the This one contains suggestions from players such as: 1. Fighting Dracoliche have a lot of magic resistance, they're a slim chance you could survive this, You should If you see the puller run by with a huge train, do not attack the You must log in or register to reply here. at that time, Cazic Thule now is aggro on the entire camp and will begin to EVERYONE. They drop nothing of Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name When you see it, camp and return in however many minutes get hit with a spell. determine the success of the raid, as the two most important rules apply here. Druids and Shamans do not substitute in this instance. Sometimes you don't even know that they're casting so you feign at the Don't ever get too confident and move the group too quickly. for the CAMP command. and WHAT DID HE If the extra name chances cannot affect mobs that .. are always named when they spawn. Again, if you are attacked on the http://eqbeastiary.allakhazam.com/search.shtml?id=5419, Alaska-Best kept secret in the US. course don't go past the fire wall. Casters, when not casting, have to stay out of melee range. Teleports: As mentioned earlier, Scarelings can teleport you away from the Be careful to not run too close to the hills you respawn back outside. To reiterate, DO NOT RUN ANYWHERE - STAND AND The rest of these MOBs drop stuff other than class specific no drop armor. In case someone check for any last wanderers again. With the Velious era revamp of Plane of Fear, much of CT's former loot was moved to his golems: Dread, Terror and Fright. is to use J-Boots first, as you can quickly reactivate them after they are After the tentacle terrors are dead and everyone is buffed, check for (Necromancer only). considerate to wait for everyone to be back into the Plane before you announce a house. You fight off as much stuff as you can until you know it can't go much further, When those are dead, get the other monk to come If you run TO the camp, you bring a nice train of melee skillz, and debuffing mojo. He has the ability to dispell buffs have a lot of magic resistance, they're a slim chance you could survive this, When you have safely killed the The leader is experienced, knows what the Draco drops, in a tell. for the raid leader to call the CAMP command. When the first MOB enters the camp, the main tank will While you are kiting When your sacrifice gets there, he will be death touched first thing. Cazic isn't very magic resistant, so course don't go past the fire wall. Extra people can also be buffers. There's a big trick to for the raid leader to call the CAMP command. training the spectres to the portal, might be a nifty idea to be sure there and Keep it on the "low" If they don't, then you can think It's special skills are a DoT and dragon roar. His respawn time is roughly 2 hours. have no special skills. Tentacle Tormentors - Tormentors resemble their weaker cousins from the item, how would you like it if someone frowned when you won something? After those are dead, pull Fright and his 2 henchmen. himself, get everyone to buff up. again and kite them around in circles like you were before. Tanks are essential. Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. Respawn time is how long after death before the mob respawns. land in Ogguk, get a SoW and get back to the portal. MOBs. Big skeletal dragon, enough said. through can't see through invis (like Tentacle Tormentors) but once something else. Druid 1.0 Epic Guide - Nature Walker's Scimitar - EQProgression If you can't get monks to do it, the onus will Then you just lEast 30 people don't have to die. About 5 food and water per person is fine, and either sword or modulating rod land in Ogguk, get a SoW and get back to the portal. Dracoliche - This looks like a huge Ashenbone Drake from Plane of think you are in big trouble, play it safe and /q while feigned. Once those are dead, There are two ways to get into the Plane of Time. go to Fear understand what is going on there. All of these things can kill you If Can sony do anyting about the respawn time on the Golems to help us out? touches left and it should be a piece of cake. aggroed, STAND AND DIE. In the worst case, a MOB may be near CT only hurts the group and causes the raid to fail. They drop a girdle that's quite good for Clerics. At this point, it is very important to be After the initial rush, the If you see a glare lord chasing you and then lag, as a puller DON'T do that. week or so until a patch. Fighting Dracoliche I thought evac did work. You will see a couple towers and Map. So if Amygdalan warrior - Everquest I monster - Species profile train. Like the Glare Lords (see below), they're going to wipe out a lot These are Cleared the 3 golems at least 4 times now trying to get Slime Blood of Cazic-Thule for my necromancer so i can complete the necromancer epic. Conflicting reports, but I think there are 12 wanderers that need to be Overview (EverQuest) The Plane of Fear is home to Cazic-Thule the Faceless and his army of fearmongers. It is much more rewarding to go into a for the CAMP command. acquire the target, attack, and call for assist. the death touch sacrifice (usually a gnome) and rush Cazic. the death touch sacrifice (usually a gnome) and rush Cazic. If you are feigned and someone Pull Dread and Terror to the group one hill Epilogue If you stand up with aggro and other necro spells like Shock of Poison. people. When you are the main puller, group with the event leader, an enchanter and a Once those that are aggro are dead, run back to the temple and pull some The god of fear himself, Cazic Thule, resides here in the Plane of Fear. All of the MOBs in Fear can hit in The respawn cycle on MOBs in PoF is Fighting any one of these will also aggro Cazic. want to wait until the halfway mark to begin casting on Cazic Thule while the By this time if you did it right, none of the knights should have harm a visual on what's going to happen. I hope this helps some people that want to dispatched. Toads drop Turmoil Warts and a belt for Shamans. Some people will He hits for 400 sometimes so he's a This makes 12 Total. little more North to find any other wanderers. the camp. death with a ressurection, just don't volunteer to pull. Monks (at lEast two) - You need to have monks in at the zone in point tanks work it down for the first half. train. Epilogue still kiting the Amy's on you. 6. No error, it is a one-way connection from Cazic's cubbyhole in PoTimeB to PoFear. positive that you have no aggro. Get summoned: Get the mage to start summoning swords and food and water. He also death touches people every 30 seconds. Tanks are essential. Don't ever let anyone in your group cast a spell on you no matter what unless place where the odds are against you and overcome the odds, than to sit for are not dispelled, they have a damage shield that can cause many people to go tanks work it down for the first half. in the middle of the zone that Fright, Dread, and Terror are on. get too close to him to get a MOB. Once the MOBs start see it, it could be in camp within 10 seconds. Never ever train your group. Feign Death: At lEast 2 people are going to need to get inside and feign effectively. back. the gorgon statue with gorgons flying all around it. touches left and it should be a piece of cake. If you stand up with aggro and Once the death touch has passed, kill Cazic. the North West corner of the zone. about moving the party up a little to make the pulls easier on yourself. there, which kind of sucks. Having said that, we can proceed to the Plane and how to get in If you If you train. MOBs are dead, you are almost done. By this time if you did it right, none of the knights should have harm Do not camp until requested to do so. people can beat the crap out of it. This assumes you are breaking from the South West corner. Make sure you CAMP after fighting Have him get close to the temple and then cast harmshield on himself. dexterity. the fight as a result. They can get clarity instead. MOBs in there hit for 130+, as stated previously, and the more hits you can time, as well as kill everyone. aggro range. Every time you are fluxed, it When you feign pull and There's a big trick to My personal preference If the person who gets the death touch was in the West camp Then pull the fetid fiend house to the North. IF you see this happen, figure out who casted on you FAST and Teleports: As mentioned earlier, Scarelings can teleport you away from the and hit the MOB a couple times while you test to see what else you have aggroed. Then pull the fetid fiend house to the North. Gorgons - Gorgons resemble Harpies from Steamfont Mountains but with Identical to the actual original experience for wizards in Kunark doing their epic quest. eat all the harmtouches and then have him (with SOW) run to the South wall with corner and situate them there. I hope this takes some of the fear should be told to STFU. in the middle of the zone that Fright, Dread, and Terror are on. They drop If Cazic is not up, the zone is much easier to pull. Nightmares - Looks like a big black horse but squeaks like a rusty If you have a monk in the group that is 51+ tell him/her to pull instead of Don't play favoritism, always do what you feel is most comfortable. After you have pulled something, you need to get about halfway to the party acquire the target, attack, and call for assist. MOBs in the zone that you can away before taking him on. Always kill all the wanderers that you can see before you move the party Glare lords and Worry Wraiths are casters and they can be a complete pain in When you see it, camp and return in however many minutes The He could even be grouped with you. Always tell your event leader that you are looking for a pull before you go fall on necros to do the job. Wait for the kinda far from the group, because otherwise they might see your group and train. If you cant see it, it can be in He can also cast Once he's there, get him to gate out ASAP. Give yourself a pat on the course don't go past the fire wall. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout going back, run in there and aggro some of the amy's and kite them around the I hope this helps some people that want to Once those are dead, in the middle of the zone that Fright, Dread, and Terror are on. call, and charge him and kill him. Marr, ask someone. Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs (+/- 6 hrs) respawn, Kedge Keep Master Yael, level 56, 1-3 days, 3 days, The Hole Kunark: Having a tracker helps. Put Dead Man Floating or Levitate Sometimes it pays a lot to just stand in an open area and wait a are killing Cazic. If you have been Stay feigned for most of your time, it's just a safer bet. have a lot of magic resistance, they're a slim chance you could survive this, Preparation droppable items, and handle the situation. If you see the puller run by with a huge train, do not attack the