Want to join the discussion? Save Our Ship 2 - Skymods You need to. Some advanced items need the Archotech Spore. This is the error that spams (another one for Moody, but that's besides the point). This page was last edited on 22 October 2022, at 08:55. This mod serves as a comprehensive overhaul of spaceflight. [A17] Save Our Ship (v1.01) - Ludeon Notoriety too high can spawn a null ship. This site lists know issues with other mods. It can be used to do various things such as adding or remove currently active events, pawn traits and passions, and modifying skills and statistics. Please see the. If they refuse to learn the songs and perform the sacrifice of turmoil and strife, rend their clothes, gnash their teeth, and sing lamentations to the Blue Smoke which has abandoned them. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. https://www.youtube.com/playlist?list=PL327Y7wkRS2kryLQlpBlA5ybnReY8KlFE To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship. Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). Use heaters to heat rooms of your ship, or the reactor's ambient heat. Then it generates terrain "under" the ship impervious to damage. Save editing can be a useful way to tweak the current game state. Research, player faction data, and pawn relationships are all carried over. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. This site is ad-free. Each section is book-ended by an opening tag and closing tag respectively. Receive a weekly update of the latest RimWorld Mods and Updates! View source. Save your game. You can find his portfolio at artstation.com/thain. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. As a result, some hiccups are to be expected. Download Version: 1.4 Available on the Steam Workshop Direct Download Alert! Save Our Ship2MOD2RIMWORLD 4.7 188 10:52:54 1-17 (DLCMOD, 24K 2.8 337 08:19 MODRIMWORLD 5.0 103 55:47 Save Our Ship 2.5.5 6.4 1195 4:00:33 []Save Our Ship 1.2 97 05:51 () 3.3 146 26:15 Unknown severity, only a couple reports. It is a field that both responds to consciousness and emits a universal field of conscious, informed, and intelligent energy. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. This can also be caused by many mods that modify world generation, add new biomes, etc. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Initial ship design only needs 1 reactor. To do this, open the save file, and move about 1/3 down the text file. Overwrites how traders work, replacing all trader events with the arrival of a trading shuttle. Q in Q 360 stands for the Quantum Energy Field. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. Save Our Ship 2 Mod - RimWorld Base I'd prefer it if you guys could work on finding the conflicts on your own. Causes pathfinding to break or simply not work. How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. Steam Workshop::Save Our Ship 2 - Steam Community Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. You have destroyed the last enemy ship's control unit, to preserve the ship and capture it, you have to hack it instead. (does populate space with water on the overlay but it can be ignored outside that menu.). Perhaps their descendants will even feel grateful enough to give you gifts.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-box-4','ezslot_8',126,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-box-4-0'); It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. Save Our Ship 2 Initial Ship Designs : r/RimWorld The machine gods only smile on the worthy. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. Some ship parts are not currently designed to be rotatable. [www.patreon.com], You may join our discord here: https://discord.gg/GK7nqgu. To remove the geyser entirely, select the lines from to . Keep in mind, our Discord contains multiple projects. @fuchsmichael93 -- SOS2.6 is the official designation. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file. The Save files are stored in users AppData folders: On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Remove Path Avoid. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. Your Rimworld settings folder is ~/Library/Application Support/RimWorld. If not, save again, reboot the entire game from the desktop, and continue. Islands (the other biomes core and sub-mods are fine). Saving manually also allows the choice of overwriting other saves. Powered by - Designed with theHueman theme, If you liked this item, please rate it up on. Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. Code and concept by Kentington.Artwork by Thain. Obviously this would require extensive work. RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) - gameplay.tips Nevertheless, I cant plan for every contingency. Observe a planet tile with sensors or use a shuttle to land on a tile and settle it, then use your bridge to land your ship. You signed in with another tab or window. You need to sign in or create an account to do that. Within the section, each colony is stored as a list item
  • if multiple colonies were present at any point during the save. Getting a note about how the FAQ/Wikia helped, is rare. From here, scroll down to find the part you wish to edit. Why doesn't Save Our Ship 2 work with multiplayer? : r/RimWorld - reddit "Custom pathfinding" needs to be disabled in order to work properly with SOS2. pastorismylord moved this from Highly Incompatible to Errors With RT in Mod Compatibility Jun 15, 2021. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Put all of your pawns in space suits when in space. There could be anything conflicting. Save Our Ship 2 -- Ship Combat Update [Release Trailer] 34,117 views Premiered May 20, 2020 1.2K Dislike Share Save RadianHelixMedia 4.62K subscribers A mod for RimWorld by Ludeon. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. This article was written with a translator. By clicking Sign up for GitHub, you agree to our terms of service and For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . After attacking the first tradeship notoriety keep going higher. Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. This item will only be visible in searches to you, your friends, and admins. The class attribute should be familiar to those who know HTML. There you can select which ship you want to land. privacy statement. RimHUD, when a letter pops up it hides the heat, energy, and range finder. Larger ships are harder to launch. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Save file - RimWorld Wiki This is a giant brick of information. When i tried to move my ship towards the center of the map, the screen went black and the hud disapeared. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! The requirements for launch are much simpler in SoS2 than in vanilla. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . Copyright 2023 Black Tree Gaming Ltd. All rights reserved. "Save Our Ship 2" Root level exception (Ship combat is broken) Some saved games with 700+ pawns went from 1-2TPS to 20-40TPS -Major mod compatibility improvements. My pawns walk into engine plumes during combat and die. Save Our Ship v2.5 for RimWorld 1.3 is Out Now! - Patreon Every effort has been made to ensure compatibility with other mods. I cannot launch shuttle from a planet tile to the ship map or anywhere else other than the enemy ship while in ship battle. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Edit your save file and set AttackedTradeship to false and PlayerFactionBounty to 0. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. All trademarks are property of their respective owners in the US and other countries. changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it. You can then start a new game using this ship to continue your colonists' stories on another world! Updated May 8, 2022, Last revision: 6 May, 2022 at 11:55 UTC (21). If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Save Our Ship 2 -- Ship Combat Update [Release Trailer] Save files are the files that store a player's progress in RimWorld. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . Please let me know if something fails to transfer. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. Press question mark to learn the rest of the keyboard shortcuts. Receive a weekly update of the latest RimWorld Mods and Updates! Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Use right click on similar items to access them. It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. As of v.0.340, Adds additional airlocks with more healthpoints if installed alongside SOS2. When the fools asks what it means, tell them to look to the sacred texts of the ones who came before, and offer sacrifices of our minds' dedication to the Blue Smoke. Copy link SoS2 handles planet-hopping differently than its predecessor. The vast majority of the data in a save file is contained within the and sections. (may also be in cache). Note: Incorrectly editing the save might can have unwanted consequences that might be irreversible if the original file is lost, up to and including the total loss of the save. Install hundreds of mods with the click of a button. If there is any difference between what is enabled and what's contained in a save file, the game will notify the player of this. Saves any ship you launch to a file. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. The best Rimworld mods | PCGamesN Can refuel engines by connecting them to Rimefeller buildings. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. Some advanced items need the Archotech Spore. I kinda want to try a legit run once but it would take ages to actually get to. to your account. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! You will find:
  • some text regarding the Toxic Fallout
  • . Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! Causes an endless stream of projectiles. This item requires all of the following other items. I'm having the same issue, but all the time. BUP@-Ryusa RIMWORLDMODSave Our Ship2.3Riding Out Remix (Non-breathable Mix) MOD 1.Save Our Ship 2 - & MOD 2.Save Our Ship 2.3 Kentington Thaiauxn MOD STEAM ~ TA 8636 09:36 Going to Space is a Bad Idea - Save Our Ship: RimWorld 333,928 views Feb 7, 2020 Boy recording this took ages. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. Instead, the geyser can be manually deleted from the save file. This field is universal. Hello! Save Our Ship, along with all your other mods, use XML files to handle items and features. Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. Use heaters to heat rooms of your ship, or the reactor's ambient heat. Research, player faction data, and pawn relationships are all carried over. The Blue Smoke which saves us, and keeps our files in order. The eye in the storm of modding never blinks. Linux users may need this Harmony fix if the game crashes on startup. This item will only be visible to you, admins, and anyone marked as a creator. Except for that RT 2.3.9 and above is compatible with SoS2. Save Our Ship2MODRIMWORLD__bilibili Includes basic Combat guide. Just like in vanilla RW: use zones or forbid doors to prevent this. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. Save Our Ship 2 Mod features Research, player faction data, and pawn relationships are all carried over. RimWorld's save files are written in XML and contain all the information about the state of the game. The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. It seems like the graphical aspects should be intact, it would just be some xml relatioships that would need to be remapped. Copyright 2023 Robin Scott. Code and concept by Kentington.Artwork by Thain. (RimHUD might hide this, or too many open letters cause it to be hidden. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. Frigate Exploration Vessel Dmg. As of at least Alpha 16, Steam Cloud uses the directory ~/Library/Application Support/RimWorld By Ludeon Studios/Saves, whereas the game uses open ~/Library/Application Support/RimWorld/Saves/, therefore meaning the save game sync is currently not working. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. [RimWorld] SRTS/Save Our Ship 2 Compatibility Fix - YouTube The geyser should be represented as a . All rights reserved. Reactors vent heat into rooms instead of the heat network. It's fully compatible up to the latest patch and even the Royalty. For more details, especially regarding the mechanics of ship combat, check out our wiki. If youd like your mods armor to count as EVA gear, simply add EVA to its apparel tags, and make sure it occupies the Overhead or Shell armor layers (for helmets and suits, respectively). Make sure they are connected to both the power and heat network and that you have enough heat and power capacity. Why did the entire enemy ship turned into scrap? Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). Over 1000 mods have been tested and are now compatible, including CE, SOS2, and ZombieLand! Should work with pretty much every mod unless it changes ship countdown. Its better to build a small ship then expand it in space. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Save Our Ship at RimWorld Nexus - Mods and community Description: This mod serves as a comprehensive overhaul of spaceflight. As a result, some hiccups are to be expected. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. To move the geyser to a new location, edit the coordinates stored in the line. From simple a weapon being the same ID/Name. Vanilla walls and doors break rooms as well. Suitable for medium-new players and people who have never touched the SOS2 mod before. If you have a related Youtube channel, enter the URL. Well occasionally send you account related emails. Use radiators, which must be exposed on one end to space, and only work when shields are down. Otherwise rotate the parts manually by the left and right rotate buttons. Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press Ctrl+F, or +F on macOS and search for 'toxicfallout'. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Save Our Ship2.3MOD4RIMWORLD__bilibili Load Order Management. Delete Biomes! Compatibility Issues With Other Mods - Save Our Ship Wiki All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Note: This structure was taken from 1.2 save files. Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. Dress in RimWorld style. Like. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. The eye in the storm of modding never blinks. Already on GitHub? Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. You can remove health conditions by editing the hediffs for injuries (i.e. Disable the "Disable orbital traders" option to fix. You will see a list of
  • events
  • . Keep in mind, our Discord contains multiple projects. RimWorld BaseMay 6, 2022Libraries, ModsLeave a Comment, Author of the Save Our Ship 2 Mod: Kentington. Steam Community :: Save Our Ship 2 :: Discussions If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report.