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3 Failing or retreating from Hard Mode will NOT deduct one of the daily entries. Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. + # # #"? + ASW KakumiA () 728 17 . > TotalEvasion
azur lane high efficiency combat logistics plan how to use | __ 437 . is a ) ( And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. + In Exercise battles, the Detection Gauge will not decrease. 30 , , ! ( [ ] Zip 187 , | ? However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. EnemyShipLevel We are using cookies to give you the best experience on our website. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. Fighters {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: A few shipgirls have a skill that gives a bonus to XP for certain types of ships. + reloadtime , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! Node HP Reduction Percentage In this range they gain a +20% bonus to sortie XP. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. ) % r Do all daily and weekly quests that give . . Reload : " - ?"? Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement For ease of calculation, make sure your ships do not have any equipment. Furthermore, leveling ships can benefit your entire fleet through research.
High efficiency plans are both a blessing and a curse. numberof 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. . WeaponCoefficient X = FormationBonus It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). There are at least 5 types of enemy nodes that appear in the map. 100 The ships in your currently selected fleet are shown on the left. ( Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! = 1 Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. + + ) This will be explored in later sections.
Azur Lane Affection Guide - Player.One + ) LoadDamage ) 1 4025 , 257 : " - \u0026 "? 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. This works out to a rate of 90 XP per oil. 58 , 128 : " - 6 !! HunterSkill 1.3 0.25 The latter is particularly useful against medium to high armor ships, which will be a . 1 1 Air Parity Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. 133 XP per oil for a 3:3 fleet of 72 oil cost. ( 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. 2743 , 29016 : " - []"? The BaseAmbushRate for a fleet is a theoretical value. g + EnemyDebuff {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. LevelAdvantageDamageReduction .
azur lane high efficiency combat logistics plan how to use + AllyACV You can lower the enemy's effective Airspace Control by increasing your total AA stat. ( FormationBonus ( L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? ) ) None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. FinalDamage ( 1 All passives trigger at the beginning of the battle. X ( i ) The total stats of the two fleets used is greater than the required total. Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. ) . {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. (n.b. + ( !
[Azur Lane] Affinity Guide - How to gain your Shipfu's Affection It also features a wide range of characters; known as shipgirls. Most fires don't stack but they can be replaced or refreshed. ReloadTime how does steep slopes cause flooding. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. AlliedShipLevel . LevelAdvantageDamageBonus WeaponBaseDamage . AmmoBuff ) Refer to specific equipment pages for specific information. Torpedo A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. = Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) !! This affects both players' and enemies' ships. . 409 , 8 : " - ! However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. ( ( 4611 , 13706 : "jw - 157,000 jw "? EXP gained from the Dorm increases with level. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. 1 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. Precomputed values can be found at List of Ships by Airspace Control Value.
Combat - Azur Lane Wiki Amazon's Study Hall - Daily Questions Megathread (09/16) While active, this will spawn enemy fleets. After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. FPSkillBonus Further heals cost Gems. 0.025 . This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. 3 1 + 1 ShipLevel CrashDamage ) , i + = patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda .