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Despite such cataclysmic concerns, some hold that the laws of our universe are like rubber, able to reshape and withstand the appearance of this Outer God, and that Azathoths presence acts to regulate such cosmic occurrences. Those with the correct but hard to find lore may be able to create an enchanted pentagram in which to hold Bugg-Shashthis being the only known way to deal with the entity safely and the method most likely to succeed in obtaining secret knowledge or magical power (see Call Bugg-Shash and Enjoin Pnakotic Pentagram in the Grand Grimoire of Cthulhu Mythos Magic). "Looking back over twenty-five years of monster volumes forCall of Cthulhu, it's obvious that Chaosium's new two-volumeMalleus Monstrorumis not just the best, but miles ahead of its predecessors. check out process. Whether children is an accurate term is in doubt, as they could equally be splinters or fragments of Cthulhu allowed to develop into adulthood. Volks states that Cthylla is kept imprisoned in Rlyeh, not by Elder wards but rather by Cthulhus will, due to her value in ensuring that deitys immortality. If reduced to zero hit points, The Black fades to nothingness, causing any nightgaunts to rapidly depart. Mike Mason: Cymaeghi, Yumeng'tis; Mike Mason with Michael Dziesinski Amber Elder; Mike Mason with Bruce L. Priddy: Leviathan; Mike Mason with Scott David Aniolowski: Cythulos, The Horned One, The Lady of the Woods, M'guleloc, Nyarlathotep (Human Forms), The Queen in Red, and The Ravening One. What purpose were they tasked with? If Great Cthulhu can transport itself anywhere at will then why is it trapped in Rlyeh? The name Planet Killer is not one given lightly. 222 DEITIES OF THE MYTHOS Possible Blessings The Black Milk: a tiny portion of Yibb-Tstlls blood is given to the worshipper, which when ingested allows direct communication and the sharing of thoughts. Those who fall into or are pulled into the entitys mass are most likely lost forever, their bodies absorbed. Malleus Monstrorum - Cthulhu Mythos Bestiary - PDF Who knows the power and scale of such effects when Cthulhu is fully awake, amplifying a global influence into a cosmic one? Glagga: a liquid entity resembling mercury but near transparent. humans), forcing them to retreat or return from whence they came. Indeed, the text claims that it was this sound that unchained the prisons of the flying polyps, allowing these horrible creatures to continue their war against the Great Race of Yith and almost exterminate them from that time. The corpses of such victims may occasionally be found in the Waking World, their bodies scarred with concentric rings of charred flesh while their clothing is strangely undamaged. Disease: once the Black Wind passes, the affected area becomes home to infestations of disease-laden vermin and insects. Such vision means Mhithrha cannot be surprised. Those actually touched by Cthulhu may act in a solo fashion to further Cthulhus agenda or could recruit others by sharing the good news and forming their own sect, cabal, or cult. If you add A smaller portion of the greater being may, theoretically, break off as a whim of the dreaming giant and be encountered, to all intent and purpose a separate but connected entity. Accordingly, adherents of the Oath may vie for the honor of offering their bodies to be receptacles for their god. While such transactions appear to have worked for some, many have not supplied quite enough food and consequently found themselves part of the Old Ones meal. Of the cults that do exist, these are often what might be described as death cults whose entire outlook is fixated on the pointlessness of existence. The entity has not slept nor is waiting in some deep tomb for the stars to come rightit is active now and has always been. This apparently formless entity may inhabit trees and plants, but may also form flesh from such vegetation and soil to take a satyr-like form, from whence its name comes. Those seeing this giant, illusionary Ythogtha may, on a later round, attempt an Extreme POW roll to dismiss the mental image forced upon them. bullets) deal minimum damage. On the following round, a Hard CON is required, causing 1D4 or 1D6 damage respectively, while on the third and subsequent rounds, the CON roll becomes Extreme, causing 1D6 or 1D8 damage respectively. Sanity Loss The standard Sanity point loss when encountering the entity. Indeed, it is beyond the scope of humans to classify and catalog such god-like presences as the Old Ones, yet, where such measures can be applied, we have tried to accommodate some degree of classification to help apportion a rough hierarchy, although whatever is written should be taken with a pinch of salt as the Mythos is malleable, changeable, and subjective. Those affected should make a Sanity roll upon waking (1/1D8 loss). Mike previously worked for Games Workshop as the Line Manager and co-writer of the ENnie Award winning Warhammer 40,000 RPG Dark Heresy. RPG Accessory: Treasure Trove CR 13-16 Deck (5E) RPG Accessory: Spectacular Settlements (HC) Ancient Warfare Magazine: Volume 14, Issue #5. While a few believe it to be incorporeal, only taking form on occasion, most think of it as a physical entity that sleeps deep in the ground, only rising at specific times (possibly due to astral alignments). STR 450 CON 800 SIZ 445 DEX 80 Hit Points: 124 Damage Bonus (DB): +10D6 Build: 11 Move: 25 (contained within the black sun) Combat Attacks per round: 5 (crush or black flame) Crushes those who venture too close (10D6 damage), or sends out gouts or burst of black flame (4D10 damage) with a range of 100 yards/meters. The spine detaches from Glaaki and from it grow protrusions through the victims body. Encounters Those traveling through Gates or viewing other dimensions may catch a glimpse of Pharol, who may, in turn, notice the observation and be intrigued as to who its watchers are. It stands 8 feet (2.4 m) tall, and the air around it crackles with power. If you purchase a PDF Despite such changes, Tulzscha is unable to move from the point of its summons/manifestation and is effectively immobile (in the void of space, it is free to move). The Pnakotic Manuscripts suggest that prior to its arrival on this planet, Tsathoggua spent a period on Cykranosh (Saturn), although any association with the entity known as Hziulquoigmnzhah (said to dwell on that planet) remains speculative. In the modern age, certain secretive quarters of the body modification movement may harbor members of this cult, much like some of the unlicensed plastic surgery doctors (and their patients) in the early 20th century. Perhaps the most insidious of the Old Ones, Hastalk is a gestalt entity composed of millions of parts at the microbial level. Colors, sounds, smells, and general perception seem to shift and cannot be relied upon. With POW, consider how hard it will be for investigators to make opposed rolls when it blasts them with magic or tries to possess them. Easily access media-rich flipbooks on iPhone, iPad, Android phones, and tablets. 8. Spells: this avatar does not utilize spells. Note that once a person has been bound to the artifact, the item may be touched by others with no harmful effect, although should the owner die or go to Ithaqua (somehow leaving the artifact behind), the next person to touch it will feel its effects and must attempt to resist them or fall under its spell. Specific individuals may have cause to come to Earth and thereby cause a stir that calls some humans to regard the event as divine and so forth. The text also contains the highly useful Saaamaaa Ritual, said to offer protection from alien powers. Its ceremonies tend to focus on physical acts of mutilation (either self or toward others), with flaying a common practice, although human sacrifice continues as the highest offering made to their god. Some began to moan in both ecstasy and fear as the shape began to take form. Zoth-Ommog, scion of Cthulhu Sanity Loss: 1D6/2D10 Sanity points to encounter ZothOmmog. Locs works also graces several board games, covering themes from ancient Greece to car rallies! The most recent release for Call of Cthulhu 7th Edition, Malleus Monstrorum, not only updates a 2006 collection of monsters, but doubles down with a two-book slipcase edition that greatly expands the previous edition. Privacy Policy. Aura Existing outside of human comprehension, these entities are truly alien in form and substance. Certain scholars claiming to have deciphered the language of the elder things state that Ubbo-Sathla was brought to Earth by the Old Ones before they were struck down by the Elder Gods, although no named Old Ones are mentioned, leaving some to speculate that perhaps Great Cthulhu and its kin brought this entity with them from Xoth. Alter Weather: able to hold sway over the weather in the immediate area, changing it with as little effort as a hand gesture. It reforms somewhere out in space at the Keepers discretion in 1D10 years. Consumption inflicts 1D4 damage, as well as the permanent loss of 10 points of CON and APP, per round; by the conclusion of the sixth round, all remaining hit points, CON, and APP are consumed and the victim is no more. Whether this timescale relates in some way to the foretold End Times is uncertain. Fighting Dodge 80% (40/16), damage 1D6+2D6 75% (37/15) Armor 8-point tough skin. Look on this wall of white fire and feel the frost upon your flesh! A feeling of dirt, grime, and filth makes one feel weighed down and unclean. In some opposition to these notions is the belief that, come a time, Azathoth shall wake and call upon Tawil atUmr to open the Ultimate Gate, allowing the Daemon Sultan to pass through, causing all reality to cease as Azathoth joins with Yog-Sothoth to fashion a new existence beyond our comprehension. If carrying out the task, the target is filled with sensual feelings (like a drug bestowing ecstasy), leaving the person craving to regain the feeling forcing them into a trap where they are compelled to commit heinous crimes to get their fix. Of course, with each and every criminal act committed, the affected person suffers commensurate and automatic Sanity loss, as determined by the Keeper, until they lose all remaining Sanity points and their will is totally given over to Ygolonac. Effects include: - Y YEGG-HA (Lesser Old One/Unique Entity) Roman soldiers had described the thing they claimed to have put down: some ten feet tall, winged, horned, and possessing a sloth-like body covered in gray, sagging flesh with lumpen arms and legs. Some of that Stephen Kings work is pretty good, and he just may go somewhere one day. However, mirroring 400 gigabytes 1 terabyte of pdfs from the Trove is illegal and wrong. Fighting Swallow (mnvr) Crush (mnvr) 90% (45/18), damage 3D6 90% (45/18), swallowed (see above) 90% (45/18), damage 7D6 Armor None. Its appearance so alien, so hideous, and inherently wrong that it causes humans to become literally petrified on the spot. Those able to escape suffer 1D8 damage, as well as the permanent loss of 10 points of CON and APP. malleus monstrorum 7th edition. Nevertheless, here are a few cultural spider associationswhether they carry any myth-connection to Atlach-Nacha is left to each Keeper to determine, but such cultural beliefs should not simply be seen as originating from the Mythos, but rather, where a few individuals with Mythos-corrupted beliefs have drawn links. As well as bite and claw, Bast has the usual range of attacks open to humanoids. STR 400 CON 600 SIZ 1,000* DEX 70 *SIZ may be less (200 to 600) for some portions of Cyegha. Thus, crystals work as conduits to spread the whispers of this Old One and enable it to mentally possess most lesser races (humans included). Other names: the Green Flame, the Emerald Lord, Tulacha, the Verdant Dancer. Some scholars have proposed these worm-people are the remains of the cultists who built the city, transformed through contact with the chthonians. Grab (mnvr): root-like tendrils wrap around and grab a target, who can, on the following round, be crushed (1D6 damage per round) or bitten and their blood sucked out (1D6+4 damage per round). As such, encounters may feature portions of Hastalk waking and causing local untoward effects, some of which may be Magic POW: 250 Magic Points: 50 Spells: n/a. 68 DEITIES OF THE MYTHOS CYNTHULOS Powers Tears of Cymaeghi: the viscous fluid weeping from its eye produces diverse effects when consumed by humans. Black Gale: the mist surrounding this entity constantly swirls, causing its cloak-like limb to twist and curl, the movement of which may be increased by expending 5 magic points, causing 98 DEITIES OF THE MYTHOS changes the lifeforms thereon. Withering touch 75% (37/15), damage 1D100 POW drain (see above) Armor None. In some way, the nagae (see Nagae) seems to be material embodiment of Cyeghas will (conscious or unconscious), able to go where the deity may not yet, being limited in power and ability. Mike can be found on Twitter (@mikemason) and seen on Chaosiums YouTube channel running scenarios and campaigns. Consequently, such groups tend to be short-lived and quickly stamped out by authorities. If in snow form, the avatar may be warded off if a significant fire or heat is employed. 217 Yibb-Tstll (? Interestingly, the worshippers of Cthugha may pose some threat to the cultists of Zu-che-quon. 76 DEITIES OF THE MYTHOS - E - true cosmic order of things. All parts of it seemed malleable and changeable, for its limbs seemed stiff and rigid but would then curl and wave like boneless jelly. Humans may resist with a successful Hard POW roll, although this is increased to Extreme difficulty if the Old One invests 1 magic point. Hit Points: 77 Damage Bonus (DB): +5D6 Build: 6 Move: 11 / 20 swimming Combat Attacks per round: 2 (claws, tendrils) May use its hands to claw and strike, or its tendrils to lash out (2D6 damage) or ensnare a target. Immense entities beyond human understanding, and here portrayed through pain-staking research in vivid detail. Cult Human cults worshipping Tindalosians are rare, though a number exist that are intent on hastening the arrival of Tindalos on Earth and allowing its inhabitants to feast upon humanity. Confronting the entity at this lower level is a much more reasonable proposition. Possible Blessings Grow Bigger: able to increase SIZ by +10 or more points (costing 5 or more magic points), with associated increases in hit points, damage bonus, and so on. A few, eventually make their way to the surface world to worry humanity. An initial approach to the old castle above and its dungeon below might inspire a sense of haunting disquiet, with the ghosts of the past playing on ones mind. Other names: the Blue God, Child of Cthugha, the Divine Flame, Lord of KThagg-Ua, Magic POW: 100 Magic Points: 20 Spells: Call Cthugha, Incinerate, Power Drain, Summon Fire Vampire, Wither Limb; others as desired by the Keeper. Magic POW: 125 Magic Points: 25 Spells: Fist of Yog-Sothoth, Shrivelling, Wrack. While most cults venerating Cthugha place Fthaggua within their devotions, they do not in the main recognize this entity as a god. Thus, each shard is part of the whole but able to take form and operate independently, giving rise to the Old Ones appearance at different times and places, although each seemingly linked to a particular body of water (the entity seems to prefer submersion when resting). It is not surprising that most researchers place Gnophkehs in the unknown column. Of course, not all will agree, with much of society being repulsed or fearful of such art by its maker. Hypnotic Song: sings a hauntingly-beautiful melody used to entice and hypnotize victims, who are overcome if failing an opposed POW roll. If such a report can be given credence, it does support the idea of an invading entity, perhaps drawing off some form of sustenance to enable it to create new or altered life. certain alien properties that changed these once-humans into something other, although generational expansion and mingling have potentially reduced the impact of this Mythos taint in the modern-day, with many who might possess a degree of tcho-tcho heritage unaware and unaffected. STR 150 Powers Dire Flames: wherever this entity stands, it leaves the ground and its surrounding scorched and blackened, and sets nearby flammable materials alight with a touch. Azathoth is the mindless center of the universe, and has existed since the beginning of the universe. Readers may require a successful CON roll to avoid retching and vomiting. Some scholars have posited that Idh-yaa is akin to or the same as Shub-Niggurath, a mother deity figure from which many entities originate, with some claiming it is a female aspect of Azathoth, although such talk is derided by most. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. Encounters Those within the area of a body of water possessing a shard of Glaaki may hear its dream-pull, which in turn may lead them to become another servant of the entity. Betwixt were reams of curling tentacles, flailing and flapping, while its head sat atopa hideous mess of animated flesh from which two eyes emerged on stalk-like growths above a misshapen mouth lined with crooked teeth. Chaugnar Faugn, horror from the hills Sanity Loss: 0/1D6 Sanity points to encounter Chaugnar Faugn when inert and statue-like; 1D4/2D6+2 Sanity points when encountering the living god. Permission granted to copy for personal use. While some may possess the knowledge of a Gate spell, they are unable to use it, needing to be summoned or contacted by lesser species to manifest outside their dwellings or prisons. Such daily loss continues until zero Sanity is reached but may be negated by the person gouging their eyes out or calling on Daoloth to release them from the visions (how this may be accomplished is left to the Keeper). TYPICAL PHYSICAL MANIFESTATION: SEBEK STR 265 CON 325 SIZ 95 (125*) DEX 125 Telekinesis: can manipulate matter within 60 yards/meters at a cost of 5 magic points to create a telekinetic force equivalent to STR 10 (further multiples of 5 magic points increase the STR by 10 points). The Ponape Scripture makes mention of Zoth Syra and Yoth Kala, but here suggests they were created by the deep ones and are controlled by them. Mike Mason is the best-selling, award-winning author of The Blue Umbrella, The Mystery of Marriage, The Gospel According to Job, Champagne for the Soul, Twenty-One Candles, and many others. Other than this cult, a few small groups inhabiting the northern climes are believed to give blessings to the Old One, who they see as a lesser but aligned god to Ithaqua. Victim is immobilized by violent muscle spasms for a number of rounds equal to the damage inflicted. This relatively small group continued into the 20th century, preferring to remain hidden and secretive in its undertakings. Until we stand before this miasma of death and embrace our doom, we shall not truly know its like. Malleus Monstrorum: Cthulhu Mythos Bestiary Hardcover - Amazon.com.au Usually, those requesting such sight do so willingly, but others can attempt to bar their minds from this cosmic assault with a successful Hard POW roll. Impaling weapons (incl. Fighting 80% (40/16), damage 1D6+1D6 Clutch (mnvr) 80% (40/16), damage 1D4+1 (see above) Fighting Tendril pull (mnvr) Bite Armor None. Some chosen ones remain with the entity, which feeds off them, draining 5 points of CON daily until they die and are cast aside. For a portion of Azathoth (see below), the Keeper should decide whether any (suggest 1D3) or no servitors are accompanying the lesser form of the entity. May spend magic points to heal damage at will (one for one basis). POW loss may be regained (1 point per day) should the victim find a way to block or prevent all of Chorazins communications (dream or otherwise); however, most succumb, losing their willpower and Sanity completely, leaving them as empty vessels that Chorazin can command to do its bidding. Cult While there seems little in the way of organized worship on Earth, inhabitants of other dimensions are believed to pay particular devotion to Aforgomon. If reduced to zero hit points, the Haunter of the Dark rapidly changes form (usually the Bloody Tongue). TYPICAL PHYSICAL MANIFESTATION: CXAXUKLUTH STR 1,000 CON 700 SIZ 1,500 DEX 80 Hit Points: 200 Damage Bonus (DB): 30D6 Build: 31 Move: 25 Possible Blessings Grant Pain: touch causes flesh to melt (costing 4 magic points per round), dealing 1D4+1 damage per round (halved with successful CON roll). The Lady may instead be a successful businessperson with a mysterious background or a fanatical naturalist, or a goddess appearing to relay a commandthe form may vary, be female or male, but the message remains the same. Throughout, it has been a constant need to consume fresh genetic material as, if any portion is starved, it withers and deteriorates into a pool of inert protoplasmic material. No links containing copyright material are allowed to be uploaded here. Malleus Monstrorum | RPG Item | RPGGeek After summer is winter, and after winter summer. Paul is also one of the hosts of the horror and gaming podcast, The Good Friends of Jackson Elias. Curious about the difference? Certain texts tell of unions between Pan and humanity. While in this altered state, the cultist is immune to mundane weapons. enchanted weapons). Expending 5 magic points regenerates (self-repairs) 1 hit point (death at zero hit points). Possible Blessings All Knowing: may inform devoted cultists of future events, taking the form of one bonus die, a cult leader may use in opposition to an investigators action. Artistic Amplification: some may be blessed with an enhanced artistic ability, allowing them to create bizarre and unheard of works that startle and consume the attention of others. Those seized may attempt to escape by breaking or wriggling free with an Extreme STR or a Hard DEX roll. Cosmic Knowledge: like water running from a faucet does the true knowledge of the cosmos pour from Yog-Sothoth, 233 CHAPTER 2 Yog-Sothoth, opener of the way m a l TYPICAL PHYSICAL MANIFESTATION: YOG-SOTHOTH STR n/a CON 2,000 SIZ varies* DEX 05 *SIZ varies from 05 to 2,000; average manifestation may be SIZ 100 or 1,000. MESSENGER OF THE OLD ONES, THE A translucent thing, writhing and pulsating with otherworldly energy, with an indescribable shape, everflowing and contorting upon itself, as if a team of horses was joined yet all trying to gallop away in different directions. Powers Minions: may summon 1D6 fishers from outside at will, which arrive within 1D10 rounds. The profile shows these as: formless / satyr / monstrous. Given the books rarity, little is truly known of its contents, which are alleged to provide insight into Iod and a few other deities.